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Houdini Indie and Apprentice » Heightfield output no 4k on Indie
- David Fernandez
- 6 posts
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Same to me, if i dive into Network all is ok, but when you save to disk only fills the bottom left
Houdini Indie and Apprentice » Heightfield output no 4k on Indie
- David Fernandez
- 6 posts
- Offline
Hi,
When i use heightfield output node the resolution is limited to 1920x1080, i read that houdini indie license for one frame has 4k limit resolution.
Thanks so much
When i use heightfield output node the resolution is limited to 1920x1080, i read that houdini indie license for one frame has 4k limit resolution.
Thanks so much
Houdini Engine for Unity » Split geos by group needed
- David Fernandez
- 6 posts
- Offline
Houdini Engine for Unity » Split geos by group needed
- David Fernandez
- 6 posts
- Offline
Thanks for the solution, its works but not separated in diferent sub-gameobjects
“Looks like Split Geo by Group is only available for primitive groups, not point groups. You could submit an RFE to add it, but I am not sure if we are planning to provide more support for the split feature. In fact, it is currently considered a deprecated feature that is only available due to backwards compatibility.”
I need this option because the meshes are different and i can't packed and instance, i have a large road with signals and for example i split the signal meshes in zones and with occlussion or scripting i hide based on distance, and the same for vegetation or diferent houses.
I found another problem and i can´t find solution in the forum, the curve editor inside unity doesn´t work when you edit or add point the position coordinates are incorrect (like maximum axis, x:50->x:89000) and i cant modify curve .
“Looks like Split Geo by Group is only available for primitive groups, not point groups. You could submit an RFE to add it, but I am not sure if we are planning to provide more support for the split feature. In fact, it is currently considered a deprecated feature that is only available due to backwards compatibility.”
I need this option because the meshes are different and i can't packed and instance, i have a large road with signals and for example i split the signal meshes in zones and with occlussion or scripting i hide based on distance, and the same for vegetation or diferent houses.
I found another problem and i can´t find solution in the forum, the curve editor inside unity doesn´t work when you edit or add point the position coordinates are incorrect (like maximum axis, x:50->x:89000) and i cant modify curve .
Edited by David Fernandez - Feb. 4, 2019 14:53:01
Houdini Engine for Unity » Split geos by group needed
- David Fernandez
- 6 posts
- Offline
Hi,
First sorry for my english, i came from unity plugin version1 and i see that split by geo is deprecated, how can i do automatically if i have 200 prim groups in one geometry? i read something about subnetwork and object merge but i have too much groups.
Thanks so much
First sorry for my english, i came from unity plugin version1 and i see that split by geo is deprecated, how can i do automatically if i have 200 prim groups in one geometry? i read something about subnetwork and object merge but i have too much groups.
Thanks so much
Technical Discussion » Strange Error
- David Fernandez
- 6 posts
- Offline
Hi all,
I have some problems with houdini 16, cause polyframe doesnt work like houdini 15 i tried manually create normals on a curve but i found some weird problems and i feel so stupid because i dont understand why this happen.
Please help me
I have some problems with houdini 16, cause polyframe doesnt work like houdini 15 i tried manually create normals on a curve but i found some weird problems and i feel so stupid because i dont understand why this happen.
Please help me
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